Monday, December 27, 2010

Motion Grapher

Ingo Walde

einmalich.com/blog is the online design portfolio of Ingo Walde, a munich based diplom designer, and graphic individual. In this blog i will show some graphic gimmicks i do beside my main profession as a freelancing motiondesigner.

Some of his videos:

elektropastete V from einmalich.com //Ingo Walde on Vimeo.

His website: http://www.ingowalde.com/

Digital Illustrator

Arthur Mount

Arthur has a fantastic portfolio online of work broken down into different subject areas. I could literally spend hours trawling through it all. You only have to look at his client list to know that this guy is shit hot in the illustration arena.

Quote from his website,

“Arthur Mount is an award-winning illustrator based in beautiful Portland, Oregon. He received a BFA in Drawing from CCA in 1995, and has been working as an illustrator ever since. His work is published on a regular basis in the US and has appeared in publications around the world, including Japan, Canada, South Korea, the Netherlands, France, Italy, Switzerland, South Africa, Germany and the UK. In 2005, he received the D&AD Silver Pencil.

Some of his artworks:





His website: http://www.arthurmount.com/

Digital Visual Artist

Alon Chou


Taiwanese freelance digital artist Alon Chou worked in traditional media like oil painting and watercolor while a student at National Taiwan University of Art, and began learning digital art media only after taking a 3D modeling job with XPEC. Though he excelled at CG, Chou still identifies more with traditional artists in terms of his subject matter and style.

Chou told It’s Art Magazine, “What I want to express in my art is similar to the dramatic appeals in traditional drawings. I always hope to have a complete composition and plot. As for the contents of paintings, I wish to start with the emotions of daily life because we humans have all sorts of feelings. Anything picked up from daily life has the chance of becoming a touching piece of art work. Therefore, if there’s people involved in the work, I will make the emotion I want to express as the starting point.”

Quote from his website,

“ My name is Alon (阿龍) Chou, I am from Taiwan. I graduated from National
Taiwan University of Arts, I worked in a game studio, mainly working on low-poly
3D modeling. Since I was still very attached to 2D illustration, I decided to leave
the job and focus on drawing as a 2D artist. I am now working as a freelancer, and
I do illustrations, character designs and scenery designs for games and animation films.

Drawing to me is like a single frame of a movie, it is dramatic, and should be something
simple and easy to understand without difficult theories. A drawing should be a complete
presentation of plot, emotion, the interaction, background, the space relation, the lights
and shadows, the atmosphere, etc. I would like to include all these elements into my
drawings, and make it better.

I am glad for sharing my thoughts here.
Thank you everybody!”

Some of his artworks:




His website: http://www.alon.tw

Precedent Studies

Curious







Disgust






Guilt





Research on Guilt

Guilt

Is a cognitive or an emotional experience that occurs when a person realizes or believes—accurately or not—that he or she has violated a moral standard, and bears significant responsibility for that violation. It is closely related to the concept of remorse.

In psychology, as well as in ordinary language, guilt is an affective state in which one experiences conflict at having done something that one believes one should not have done (or conversely, having not done something one believes one should have done). It gives rise to a feeling which does not go away easily, driven by 'conscience'. Sigmund Freud described this as the result of a struggle between the ego and the superego parental imprinting. Freud rejected the role of God as punisher in times of illness or rewarder in time of wellness. While removing one source of guilt from patients, he described another. This was the unconscious force within the individual that contributed to illness. The victim of someone else's accident or bad luck may be offered criticism, the theory being that the victim may be at fault for having attracted the other person's hostility. Guilt and its causes, merits, and demerits are common themes in psychology and psychiatry. It is often associated with depression, and sometimes anxiety.

Causes

Evolutionary causes

Some evolutionary psychologists theorize that guilt and shame helped maintain beneficial relationships, such as reciprocal altruism. If a person feels guilty when he harms another, or even fails to reciprocate kindness, he is more likely not to harm others or become too selfish. In this way, he reduces the chances of retaliation by members of his tribe, and thereby increases his survival prospects, and those of the tribe or group. As with any other emotion, guilt can be manipulated to control or influence others. As a highly social animal living in large groups that are relatively stable, we need ways to deal with conflicts and events in which we inadvertently or purposefully harm others. If someone causes harm to another, and then feels guilt and demonstrates regret and sorrow, the person harmed is likely to forgive. Thus, guilt makes it possible to forgive, and helps hold the social group together.

Neurological causes

Guilt is founded on our empathy system and mirror neurons. When we see another carrying out an action, we carry out the action ourselves in neuronal activity, though not in overt action. The neurons that mirror others are called mirror neurons. When we see another person suffering, we can feel their suffering as if it is our own. This constitutes our powerful system of empathy, which leads to our thinking that we should do something to relieve the suffering of others. If we cannot help another, or fail in our efforts, we experience feelings of guilt. From the perspective of group selection, groups that are made up of a high percent of co-operators outdo groups with a low percent of co-operators in between-group competition. People who are more prone to high levels of empathy-based guilt may be likely to suffer from anxiety and depression; however, they are also more likely to cooperate and behave altruistically. This suggests that guilt-proneness may not always be beneficial at the level of the individual, or within-group competition, but highly beneficial in between-group competition.

Other causes

Another common notion is that guilt is assigned by social processes, such as a jury trial; i. e., that it is a strictly legal concept. Thus, the ruling of a jury that O.J. Simpson or Julius Rosenberg was "guilty" or "not innocent" is taken as an actual judgment by the whole society that they must act as if they were so. By corollary, the ruling that such a person is "not guilty" may not be so taken, due to the asymmetry in the assumption that one is assumed innocent until proven guilty, and prefers to take the risk of freeing a guilty party over convicting innocents. Still others—often, but not always, theists of one type or another—believe that the origin of guilt comes from violating universal principles of right and wrong. In most instances, people who believe this also acknowledge that even though there is proper guilt from doing 'wrong' instead of doing 'right,' people endure all sorts of guilty feelings which do not stem from violating universal moral principles.


Source: http://en.wikipedia.org/wiki/Guilt

Research on Disgust

Disgust

Is an emotion that is typically associated with things that are regarded as unclean, inedible, infectious, or otherwise offensive. For example, "I am disgusted by the stench and sight of that heap of rotting viscera." In The Expression of the Emotions in Man and Animals, Charles Darwin wrote that disgust refers to something revolting. Disgust is experienced primarily in relation to the sense of taste (either perceived or imagined), and secondarily to anything which causes a similar feeling by sense of smell, touch, or vision. Musically sensitive people may even be disgusted by the cacophony of inharmonious sounds. Disgust is one of the basic emotions of Robert Plutchik's theory of emotions. It invokes a characteristic facial expression, one of Paul Ekman's six universal facial expressions of emotion. Unlike the emotions of fear, anger, and sadness, disgust is associated with a decrease in heart rate.

Disgust may be further subdivided into physical disgust, associated with physical or metaphorical uncleanliness, and moral disgust, a similar feeling related to courses of action. For example; "I am disgusted by the hurtful things that you are saying." Moral disgust should be understood as culturally determined; physical disgust as more universally grounded. In The Hydra’s Tale: Imagining Disgust, Robert Rawdon Wilson discusses moral disgust as an aspect of the representation of disgust. He does this in two ways. First, he discusses representations of disgust in literature, film and fine art. Since there are characteristic facial expressions (the clenched nostrils, the pursed lips), as Darwin, Ekman and others have shown, they may be represented with more or less skill in any set of circumstances imaginable. There may even be “disgust worlds” in which disgust motifs so dominate that it may seem that entire represented world is, in itself, disgusting. Second, since people know what disgust is as a primary, or visceral, emotion (with characteristic gestures and expressions), they may imitate it. Thus, Wilson argues, contempt is, for example, acted out on the basis of the visceral emotion, disgust, but is not identical with disgust. It is a “compound affect” that entails intellectual preparation, or formatting, and theatrical techniques. Wilson argues that there are many such “intellectual” compound affects, such as nostalgia and outrage, but that disgust is a fundamental and unmistakable example. Moral disgust, then, is different from visceral disgust, more conscious and more layered in performance.

Brain

Functional MRI experiments have revealed that the anterior insula in the brain is particularly active when experiencing disgust, when being exposed to offensive tastes, and when viewing facial expressions of disgust.

Source: http://en.wikipedia.org/wiki/Disgust

Research on Curiosity

Curiosity

(from Latin curiosus "careful, diligent, curious," akin to cura "care") is an emotion related to natural inquisitive behavior such as exploration, investigation, and learning, evident by observation in human and many animal species. The term can also be used to denote the behavior itself being caused by the emotion of curiosity. As this emotion represents a drive to know new things, curiosity is the fuel of science and all other disciplines of human study.

Causes

Although curiosity is an innate capability of many living beings, it should not be categorized as an instinct because it is not a fixed action pattern; rather it is an innate basic emotion because while curiosity can be expressed in many ways, the expression of an instinct is typically more fixed and less flexible. Curiosity is common to human beings at all ages from infancy to old age, and is easy to observe in many other animal species. These include apes, cats, fish, reptiles, and insects; as well as many others. Many aspects of exploration are shared among all beings, as all known terrestrial beings share similar aspects: limited size and a need to seek out food sources.

Strong curiosity is the main motivation of many scientists. In fact, in its development as wonder or admiration, it is generally curiosity that makes a human being want to become an expert in a field of knowledge. Though humans are sometimes considered particularly curious, they sometimes seem to miss the obvious when compared to other animals. What seems to happen is that human curiosity about curiosity itself (i.e. meta-curiosity or meta-interest), combined with the ability to think in an abstract way, lead to mimesis, fantasy and imagination - eventually leading to an especially human way of thinking ("human reason"), which is abstract and self-aware, or conscious. Readers of this page who are curious about meta-curiosity are experiencing meta-meta-curiosity.

Brain

The degree to which a person says that they have curiosity about trivia questions links to activity in both in the Broca's area in their left inferior frontal gyrus, and the putamen in their basal ganglia. This suggests people that are curious activate both parts of their brain that comprehend and anticipates information, and those in which such information acts as a secondary reinforcer or reward. Curiosity also increased activity in memory areas such as the hippocampus when subjects guessed trivia questions incorrectly and this suggests that it might act to enhance a person's long term memory for surprising new information. Such activation linked to curiosity predicted better recall of surprising answers one or two weeks later. Dopamine receptors in part of the hippocampus called the dentate gyrus contribute to the generation of curiosity in mice. These receptors are also important for plasticity and learning and therefore are proposed to represent a molecular link between intelligence and curiosity.

Source: http://en.wikipedia.org/wiki/Curiosity

Final Project : Emotions

The 3 emotions that I choose for this project are:

1. Curious

2. Disgust

3. Guilt

Monday, December 20, 2010

Links

Here is the links for my assignment 2 progress.

Topic



FINAL 2.0!!!

KIDS

Artwork Description (Kids)
Title: Toppings!


Idea & Concept:
The design concept is about a few kids put their favorite foods on the empty pizza as the toppings. The whole design is in cheerful tone.

Audience :
Kids (7-9 years old)

Purpose:

The screen design is to promote a pizza restaurant by introducing pizza's special toppings. The pizza's topping is changed to kids' favorite foods. Such as chocolate, ice-cream, candy and etc. Need to persuade the target audience come to the pizza restaurant to try the pizza with special toppings.

Context:

Most probably at home.




TEENAGERS

Artwork Description (Teenagers)
Title: Customize Pizza, Customize Personality


Idea & Concept:

The design concept is about a menu book of a restaurant. The menu book will be the place to put in information. There is a window box added to make the design more attractive.

Audience:

Teenagers (19-25 years old)

Purpose:

The screen design is to promote a pizza restaurant by introducing custom made pizza service. Besides that, the design also will tell the audience custom made pizza could represent their very own unique personality. Since everyone will think that custom made pizza might be troublesome, the design also need to deliver the message to tell the audience custom made pizza is not complicated. Need to persuade the target audience come to the pizza restaurant to try the custom made pizza that represents one's personality.

Context:

Most probably at home.





ADULTS

Artwork Description (Adults)
Title: Share the pizza, share the happiness.


Idea & Concept:

The design concept is about a family having pizza as dinner together. The dining table will be the place to put in information.

Audience:

Adults (40-50 years old)

Purpose:

The screen design is to promote a pizza restaurant by introducing eating with family could improve relationship. The design will tell the audience that sharing pizza will be sharing happiness among family too. Other than that, the design also will tell the audience the food taste good in order to attract them, but eating pizza with family will be more stress on. Need to persuade the target audience come to the pizza restaurant and have their meals with family members.

Context:

Most probably at home.